The Backrooms: Convergence Wiki
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TunnelInconstant, everchanging, barren. You find tranquility in the silence, yet feel unsafe at the same time.
Welcome to the Hub.

The Hub WhitehubdoorHubdoor

THREAT INDEX
Class Nexus

Exit: 0/5
Guaranteed Exit

Environment: ?/5
Everchanging Environment

Entities: ?/5
Diverse Entity Count

Tunnel

An image of The Hub.

Tunnel

The Hub is the nexus of the entire Backrooms, containing an entrance to every single level including those yet undiscovered. As such, it is among the most common means by which brand new levels are officially discovered and documented.

Description

The Hub presents itself as a vast subterranean complex comprising an infinite interconnected network of dimly-lit tunnel systems. Through these tunnels run a dry asphalt road, walls lined with large slabs of concrete, and yellow industrial lights casting an orange hue. The tunnels twist into many directions, creating a confusing layout in some areas. The Hub seems to be completely devoid of ambient sound, making the level feel eerily empty.

The tunnels are lined with evenly-spaced doors bearing designs representing the respective levels they lead to. The order of the doors does not correspond to the order of levels in the database. There is only one door for each level, marked by a unique runic symbol. A level door can only be unlocked by its respective Level Key, which is engraved with a symbol corresponding to that on the door. After being unlocked, the door will immediately lock itself upon being entered. Only the doors to levels 1 and 11 remain permanently unlocked.

View list of identified Level doors
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  • Level 57 — A door painted over with a mural reminiscent of Entity 41's artwork.
  • Level 150 — A heavy wooden cottage door, caked with moss and flower vines
  • Level ! — A gray fire-rated steel door with a push bar, rectangular window, and glowing red "EXIT" sign.

The Tower

At the center of this tunnel network lies an ancient structure known as The Tower. It is constructed from a form of architecture akin to those of ancient civilizations, but is not attributed to any known culture in The Frontrooms. The Tower seems to serve as The Keymaster's place of residency, with an imposing marble statue erected in his likeness standing in the main hall. Wanderers congregate in this place to bring offerings to The Keymaster, many in the hopes of receiving a level key — while others hope to be “unlocked” by him, receiving blessings and boons. The Tower houses yet more level doors in its inner sanctum, which are grand and ornate in design. However, where they lead is unknown, as The Keymaster has prohibited any entry through them by wanderers.

Entities

The Keymaster is the resident entity of The Hub. He presides as the overseer and guardian of the level, protecting it from hostile influences – though he is not seen often. It is from The Hub that The Keymaster travels to every other level of The Backrooms. If one happens to encounter him, they may request him to provide a level key and/or guide them to a corresponding level door.

Other entities present in The Hub are merely benign ones passing through the level in their travels. All hostile beings – human or otherwise – immediately disappear upon attempting to enter. The Hub can seemingly sense the nature and intentions of all who enter, thus ensuring permanent safety.

Colonies and Outposts

The Hub serves as a hotspot for various wanderers. Many different outposts have been made here for various purposes, such as providing makeshift homes or trading posts.

M.E.G. Base Alpha

  • 1,000 personnel and 3,000 wanderers.
  • Distributes resources to the M.E.G.'s various outposts
  • Additional functions include a recruitment area for wanderers, a profitable trade port, and a rest stop for explorers.

The United Backrooms School System

  • 20 teachers and 80 students, some of which are entities (such as Maria who attends on occasion).
  • Uses aspects of The Hub such as level doors and level keys to teach students about The Backrooms.
  • The Keymaster will visit on occasion to give guest lectures, and even provide level keys for field trips.
  • Provides breakfast, lunch and memberships in exchange for school supplies.

Entrances and Exits

Entrances

  • Following a specific sequence of turns through the corridors of Level 1 may lead to The Hub.
  • A rare phenomenon may temporarily manifest a door to The Hub in a random level.
  • Given its connection to every level, there is a small chance that No-Clipping anywhere in the Backrooms may lead to The Hub.

Exits

Entering a level door in The Hub will bring you to its respective level. One cannot return to The Hub from the other side of the doorway, as it will immediately disappear from within the entered level after being crossed – along with the level key used for it.

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